

Secondly, it establishes an even playing field where everyone starts afresh, regardless of their previous progress or experience with the game.Īs franchise manager Rod Fergusson explains, "We want somebody who buys the game a year from now to not feel like they're a year asons allow us to have a fresh start for everybody." With the game designed to run for years as a live service, this approach ensures that latecomers won't feel left in the dust. Blizzard's intention behind this move is twofold: firstly, it creates a less intimidating environment for new or returning players. If nothing else, the statement to take a break underscores its new seasonal structure. The good news is that Diablo 4 is still young and Blizzard has shown that it's willing to compromise based on feedback. Of course, these are meant to be ultra-rare items-but they're in the game, people will want them, and they're obscenely unlikely to drop.įollow Xfire on Google and be the first to get our latest content! To make matters worse, Blizzard's l atest clamp-down on ultra-rare items still has players enraged, accusing the design team of stopping people from skipping the grind queue instead of targeting issues that were actually ruining their fun. Blizzard's approach with Diablo 4 suggests that it too is learning. In comparison, grinding for endgame-level stuff in Diablo 4 has often been described by its players as feeling like a battle of attrition where your only satisfaction lies in getting gear that was a mere micro upgrade over what you already had.

So, even if you already found the right unique item for your class, you can still look for another piece that had better or the "perfect" stats. Finally, in the case of uniques, each one usually got different stat rolls. Not to mention, even sets that you could get early in the game, like the Immortal King set for the Barbarian, was fun to use even during the endgame. The gear, set items, and unique pieces of equipment that you got from grinding for hours in Diablo 2 rarely felt repetitive, and each had marked improvements. In particular, Diablo 2, is touted by many as the series' peak for plenty of reasons, including the loot. At least, not as many compared to its predecessors. As much as Diablo players live for the grind, you'll have to give them something to grind for first and Diablo 4 doesn't. If we're being honest, it's easy to see why there are plenty of complaints. This indicates that while the developers' intentions are well-meaning, the game's demanding mechanics may be what's causing player burnout - not necessarily from playing the game itself. While some players have reached level 100 and have completed challenging objectives like Tier 100 Nightmare Dungeons in Hardcore mode, especially following the latest update, others have expressed discontent with the repetitive loot system and punishing leveling structure.
